Having now written the software for a game start-to-finish I can say with some certainty that I plan on doing this for the rest of my life. I thoroughly enjoyed that experience, and I have every intention of continuing. I've been writing software since I was a young'un, and I've always had a passion for it. This passion has been rekindled having done a project as fun and as challenging as this one.
I don't really have a whole lot to add to Carl's input here, except to say that I really hope that the game is enjoyable for you to play as it was for me to write. We tried to add as much polish as we could to make sure that the experience is as smooth and pleasant as possible. We also tried to make the game itself not only fun, but containing enough of a plot to keep you interested in the character's story throughout Opac's Journey and beyond.
Some of you may have been here long enough to remember that this blog was dedicated to the development of a game called Ophidian Wars: The Legend of Kilflame - and then around the end of last year/beginning of this year, we kind of shifted focus.
Well, I'm happy to say that we're going to be shifting focus back to LoK. Even though we haven't been discussing it online a whole lot, LoK has not been forgotten, and it hasn't been inert these last several months.
Carl has designed a very robust combat system that is based on RPG elements, and we've had several discussions during this OJ dev-time which have refined and clarified my perception of what needed to be done. And the combat/RPG system for LoK has been written, although I haven't yet integrated it into our game's engine just yet.
I'm sure that Carl will be adding some blog entries as we progress with this system, and I hope that I can put in my technical $0.02 as well, if anyone is interested in the Behind-The-Scenes or Under-The-Hood type stuff.
Anyway, the next several weeks should be very exciting for us in the Small Cave. We get to see some reaction to our first published game, and hopefully we'll get lots of feedback from you (I'm especially interested in hearing everyone's take on the character of Opac Sentir; he's one of my favorite Ophidian Wars characters) on all aspects of the game, and maybe I can improve on some things during our next endeavor.
Hope to hear from you soon!