Saturday, January 23, 2010

Platformer or RPG?

Well shoot me, but I love both. So when I set out designing Opac's Journey, I insisted that we include some light RPG elements. There's a long list of benefits that come from an RPG fusion - stronger character progression, fun collectible loot, upgrades/abilities, immersive story and lore, (to name a few). The mainstream comparison would be richness found in Metroid/Super Metroid or Castlevania, when compared to say a Sonic or Mario Bros.

So it's with great pleasure that I can show our inventory screen, with development/design help from our friend Alex Weldon. Alex does some great GUI design work and he took our sketches, listened to our goals, and pumped out the piece of beauty that you see to the upper-left.

Some things to note:

1. The green crystal theme carries over from the gameworld and lore of Ophidian Wars. For the Quan Spectrals, it is a green crystal that composes the Core of their kind (more info on Core in previous posts). So Alex put them to good use.

2. The items you see are also tied into the Ophidian Wars world. You may notice that these are some of the same items that will be included in Maya's arsenal for The Legend of Kilflame. How Opac uses them, however, is yet to be seen of course.

3. Opac will not start with any of these items, but most will be necessary to progress through the game. It will be up to the player to navigate the (often-times non-linear) world to find them.

4. Each item grants Opac an ability. For example, one of the items will allow Opac to glide for short distances. That ability can then be upgraded as to glide for longer distances.

Hope you like the look and feel of the inventory screen. Open to feedback as always.

Monday, January 18, 2010

Opac's Journey (Q1 XBLIG Release)

Greetings. Here's the informal announcement of the secret project I've been hinting at!

"Opac's Journey" will tell the story of Opac's highly important mission to the surface to intercept Maya. As you can tell, we decided to tell this story via a 2D platformer (with a retro feel) which we felt was better to highlight Opac's acrobatic abilities and mega-agility. This story is essentially the prologue to the "The Legend of Kilflame" through Opac's eyes, and we hope it offers players a suitable introduction to our unique world of Ophidian Wars.

Gameplay-wise, we've focused on dynamic platforming - heavy on acrobatics and flashy, satisfying maneuvers. Blasting off steam geysers, soaring over deep abysses, and scaling up/down walls will be part of your repertoire. However, players will be rewarded for thorough exploration, as Opac can find unique items which grant special upgradable abilities. Paying attention to clues and visual cues is advisable!

I am excited to tell you that this game will be released Q1 2010. We hope you're salivating a little extra. I will be releasing more updates and previews over the coming weeks, so please stay tuned and offer support/feedback.

Screenshot 1: Opac finds Quan Core, home to the thoughts of his ancestors and kin. They will guide him and provide hints at how to navigate the caves.

Screenshot 2: Opac leaps across a large abyss, and using his ability to glide, aims for a secret doorway tucked into a ledge. He may need to upgrade his gliding ability if he's to make this one. :)

Friday, January 8, 2010

Secret Project: Level Screenshot

So the cat is pretty much out of the bag, but I am going to keep referring to this project as "secret" so that everyone thinks it's a big deal.

Our little "retro" project is going well, and I am just showing a preview of how the levels are looking.