So we've started working on box art that will hopefully be appealing and help attract our to-be fans! Below are some concepts. The second one is probably going a bit too far on the sex appeal and doesn't really relect Maya in the most "pure" light, but I bet it would grab a certain kind of attention. Thoughts welcome :).
Wednesday, August 12, 2009
Box Art (take 1)
The XBLIG platform is pretty unique in the way players access the games, and as the catalog grows bigger and bigger, it's getting more and more important to stand out. The first thing people will see is the box art, and if other people are anything like me I think it's safe to say that many games are being pre-judged on that first initial image. For people to take that next step, select the game to read more and download the demo, they first have to be drawn to the box art.
So we've started working on box art that will hopefully be appealing and help attract our to-be fans! Below are some concepts. The second one is probably going a bit too far on the sex appeal and doesn't really relect Maya in the most "pure" light, but I bet it would grab a certain kind of attention. Thoughts welcome :).
So we've started working on box art that will hopefully be appealing and help attract our to-be fans! Below are some concepts. The second one is probably going a bit too far on the sex appeal and doesn't really relect Maya in the most "pure" light, but I bet it would grab a certain kind of attention. Thoughts welcome :).
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I'm liking the second one. You could have her eyes open lookinh towards the viewer, or ahead off frame.
ReplyDeleteMaybe like she just finished thawting the last enemy and is in the end pose of her attack.
Wow, bow to my awesome spelling mistakes in the previous post!
ReplyDeleteHaha, well done! Teach me.
ReplyDeleteno. 1
ReplyDeleteI'd say go for two, or three, depeding on the mood you give for each one with coloring.
ReplyDeleteMaybe we'll have some unlockables with an alt box art. :)
ReplyDelete