I just wanted to share some glimpses of the vast land we're currently creating. If you can't tell, or haven't been following along (catch up already!) much of Ophidian Wars will be based in a vast desert.
This first scene is a warm break from an often lonely mood. A pond-side dwelling with some bow leaves and palmola shrubs offers Maya a break from fighting her way across the sands.
The second shot is of Maya stumbling upon a strongbox full of loot. I can hear you drooling.


Fantastic artwork and graphics. I look forward to seeing this game make it BIG!
ReplyDeleteIs the lighting going to look like that? Are you going to bake in lights? Maybe add some textures to the floor where it touches an object? Just wondering=D I would very much like it if you did more with the lighting, but it may not be the time for it yet.
ReplyDeleteHi Carolina, thanks for the comment.
ReplyDeleteSome of the lighting will be baked, and we also plan to make the various objects cast shadows onto the ground, (including characters). Those kinds of things are scheduled after we add physics and AI to the system, but it's most definitely on the schedule!
We do have an updated terrain texture replacing the one in the above images already, and it makes a significant improvement to the look of the environment.
These will be available for public review very soon.
-- Bryan