These portrait pieces will be inserted into our dialogue windows, sliding in from the left/right of the screen when dialogue is active. If you are tired of their blabbering, you can hit a button to skip over it. :)




As we work more on the dialogue system, Craig has been tasked with creating portraits that we can use in the dialogue windows. I thought these two paricular portraits were cool as a pair because they really show the diversity of races in Ophidian Wars.First the Pon Spectral (little gold fella), who is generally mercantile and neutral. And second the Quan Spectral (purple-ish glowy fella) who well...plays a different role.
Meanwhile, Bryan is working through the complexities of dialogue tree system as well as the interaction of the "internal monologue" system. Put it all together, and we should have a nice clean, unique, and efficient method of relaying communication between the player and the characters. That makes it sounds way easier than it actually is. ;)
Well, there she is (click to enlarge). We're very happy with the result. We feel it coveys the sense of a fantasy adventure with a colorful cast of characters - while also showcasing Maya and some of her cool gear. We're hoping she can catch us some eyes on the XBLIG carousel of games!! Let us know if you like it.
Ophidian Wars is designed to evoke the satisfaction we felt when playing the old school (classic) action/RPGs. But we're also aiming to advance the genre and offer players something innovative to chomp on. No point in simply trying to rehash what has already been done.